PUSS! would benefit from just allowing players to go for broke and attempt a level hundreds of times if they need to. Forcing the player to start from the beginning of the world after running out of lives simply kills that rhythm. This is a bummer because the game features some truly intense levels, ones that force players to memorize patterns and get into a rhythm. After your ninth death, you’re forced to start from the beginning of the world. For each world, you’ve got 9 lives to complete all of the levels included (get it, because you’re a cat?). I also found the limited lives mechanic to be frustrating. However I find it far easier to control the cursor on a mouse over an analog stick on a controller. This is done deliberately, as it makes it much harder to avoid walls and hazards. The game can only be controlled with the analog sticks, not the d-pad, upping the challenge. That said, it feels objectively harder to play on a controller than on PC. Making the jump to consoles means that a controller is the primary way to play PUSS! I found the vibration feedback in the PS5’s DualSense to be a nice touch when playing through the game. It reminded me a lot of the games I’d play on CoolMath or AddictingGames back in middle school. I found the levels to be difficult, but in a way that encouraged me to try over and over again. Level’s are grouped together in a traditional “world” format, each offering new themes and visual patterns. The core gameplay in PUSS! sees players going through a series of levels trying to get from point A to B, with increasingly difficult obstacles as they progress. Previously only available on PC, PUSS! has made its way to consoles. PUSS! uses its vibrant and over-the-top goofy aesthetic as a backdrop for what is an extremely difficult and challenging arcade adventure game. That of course isn’t to say it feels contrived or low effort by any means. PUSS! is a game that feels like it was conceived by an AI that spent a thousand hours studying memes and internet culture.
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December 2022
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